Acron: Attack of the Squirrels! has received its first major update in five years, with Resolution Games rolling out a free "Cherry Glade" level alongside network stability improvements. The update is available now on Meta Quest, SteamVR, and PICO headsets, with the companion mobile app remaining free on iOS and Android.

The premise is simple enough to explain in a single breath: one player straps on a VR headset and becomes a towering tree, guarding a stash of golden acorns while up to eight friends on their phones play as squirrels trying to steal them. It's asymmetric party chaos where one side has raw power and the other has numbers, and the whole thing runs on the friction between the two. The VR player grabs and hurls wood chunks, boulders, and sticky sap at incoming squirrels using hand controllers, while the mobile players coordinate raids using each squirrel's distinct toolkit. Zip is the fastest of the bunch with speed running abilities. Chunk carries a shield to protect teammates. Doug digs tunnels for underground travel, and Sim builds ramps for vertical movement. Each one changes how the squad approaches the tree, and a good group learns to combine them.

In game screenshot
In game screenshot

Cherry Glade introduces what Resolution Games calls a "sideways arc" movement for the squirrels, letting them dart and zigzag toward the tree from multiple angles rather than sprinting back and forth in a straight line. For the tree player, this means the old strategy of watching one approach and swatting anything that moves no longer holds. You need to track threats coming from several directions at once, splitting your attention across the glade while the squirrels exploit every gap in your coverage. The result shifts the balance in a meaningful way, giving experienced squirrel teams new options while forcing the tree to rethink positioning entirely. Previous levels each brought their own twist on the formula across settings ranging from nighttime glades to sunlit streams and sulky swamps, and Cherry Glade continues that tradition with a colourful springtime backdrop that wraps its mechanical changes in a fresh visual setting.

In game screenshot
In game screenshot

The game lives and dies on having people in the room. It requires at least one VR player and one mobile player to function, but it's built for groups, the kind of game where spectators become participants the moment someone hands them a phone. That low barrier on the mobile side, a free companion app and a character to pick, means getting a full lobby together takes almost no convincing. Resolution Games, the Stockholm studio led by CEO Tommy Palm, has built a catalogue around cooperative and cross-platform experiences including Demeo, Racket Club, and Blaston, and Acron sits comfortably in that lineage as one of their more accessible titles.

In game screenshot
In game screenshot

Alongside Cherry Glade, the update addresses network stability issues that had accumulated over the game's dormant years, reducing desyncs and improving synchronization across various level elements. It's the kind of under-the-hood work that matters most in a game where split-second timing determines whether a squirrel escapes with an acorn or gets flattened by a boulder. Matches in Acron swing between tense standoffs and pure slapstick, the tree flailing at squirrels darting between its roots while someone on the couch shouts directions into their phone. Cherry Glade leans into that unpredictability by giving the squirrels more room to improvise, turning each round into something closer to a heist where the vault fights back.