Arranger: A Role-Puzzling Adventure, the hand-drawn puzzle adventure from indie studio Furniture & Mattress, launches today on iOS and Android as a standalone purchase, alongside a debut on the Mac App Store. The game originally released in July 2024 on Switch, PS5, and PC via Steam and Epic Games Store, where it landed on multiple Game of the Year lists and won Best Game Latin America at gamescom LATAM BIG Festival 2024. The mobile version runs at 60 frames per second and offers a free trial with progress carrying over to the full $9.99 purchase.

In game screenshot
In game screenshot

Everything in Arranger flows from a single idea. The entire world sits on an interconnected grid, and when Jemma moves, anything on the same row or column moves with her. Objects and characters can loop around the edge of the grid, wrapping from one side to the other. That one rule governs everything: exploration, combat, puzzle solving. There's no separate battle screen, no inventory to manage, no experience points to track. Every interaction happens on the grid itself, handled in the world rather than through menus. The result is a game where movement is the mechanic, each step rearranging the board and creating small cascades of consequence that turn simple navigation into a constant stream of spatial puzzles. Combat works the same way, enemies positioned on your row shifting as you shift, turning fights into positional problems rather than stat checks.

The design comes from a team with sharp credentials. Furniture & Mattress was founded in 2021 by David Hellman, the artist behind Braid, Nick Suttner, who worked on Carto, and Nicolás Recabarren of Ethereal. The three started collaborating in 2020 with the goal of building something that represented their shared creative vision, and Arranger is their debut release. There's a clarity running through the game that feels like the product of a small team pulling in one direction. The grid mechanic isn't layered on top of a conventional adventure structure. It is the structure. Every puzzle, every encounter, every moment of exploration is an expression of that central idea, twisted and recontextualized as the game progresses. Composer Tomás Batista rounds out the core team, with the studio receiving project support from Astra Fund to maintain their independence throughout development.

Jemma is a small-town misfit living in a place described as stiflingly cozy. She ventures beyond those confines and discovers a world that's both inspiring and gripped by fear, held in place by a strange immovable force called the static. The story frames this as a journey of self-discovery, but it's also about disruption. The world Jemma enters has settled into stagnation, a culture that doesn't move, and the question the game poses is whether she can shake it loose and find where she belongs within it. The tension between comfort and change, between staying put and pushing forward, maps directly onto the grid mechanic. Jemma's movement literally displaces everything around her. She can't take a step without rearranging the world, which makes her an agent of chaos in a place that has chosen stillness. The colorful characters she meets along the way populate a hand-drawn world that leans into charm without losing the weight of what it's exploring.

In game screenshot
In game screenshot

The mood stays breezy throughout. Arranger doesn't burden itself with heaviness even when its themes touch on fear and cultural inertia.

The campaign is described as nicely sized, with optional challenges for players who want to push deeper into the grid's possibilities and assist options for those who'd rather keep moving through the story. That restraint in scope matches the game's design ethos. Nothing here exists to pad out a runtime. Each screen is a new arrangement of the central mechanic, a fresh problem built from the same foundational rule. When Jemma slides across the grid and the world rearranges around her, there's a satisfying rhythm to it: the playful chaos of watching everything shift followed by the quiet click of realizing how to make it work in your favor.