Below the Crown, the chess-meets-dungeon-crawler from independent studio Misfits Attic, launches its 1.0 release on PC via Steam on April 21, 2026. The game received an Honorable Mention for Excellence in Design at IGF 2026 during its time in early access, and the full release brings a new playable Wizard, a final boss encounter, and additional runes, upgrades, spells, and skills across the existing roster.

The setup is simple enough: the Emperor wants gold, and you're the wizard sent underground to get it. You descend into procedural dungeons with a single chess piece, a Rook, an Archer, and whatever spells you've picked up along the way, fighting your way through tactical encounters on grid-based boards. This isn't chess as you know it. You start with one piece instead of sixteen, casting new ones onto the board as you go, each with their own abilities. Enemy movement stays basic through most of the dungeon, keeping turns snappy and readable, until you hit a boss and the complexity ratchets up. Gold you collect can be spent to help you survive the current run or hoarded for the Emperor, a risk-reward tension that sits at the centre of every decision. Undo Tokens let you walk back mistakes if you grab them, or you can skip them entirely and pocket more gold instead. The game wants you making constant trade-offs, not agonising over perfect play.

In game screenshot
In game screenshot

Each Wizard brings a different set of abilities to the dungeon, and the 1.0 update adds the Queen Wizard to that lineup alongside the final confrontation with the Emperor himself. Building out a Wizard's repertoire with new runes and skills means each run can feel meaningfully different from the last, and the procedural dungeons keep the board states unpredictable. Between battles, the game pulls you into something stranger: glitchy psychological evaluations that ask you simple questions about your mental state and your relationships to your chess pieces. The game insists your answers won't be used against you. It does not feel convincing. These tests thread through the experience as you push deeper, slowly surfacing a narrative underneath the dungeon crawling that the game is clearly in no rush to explain outright.

In game screenshot
In game screenshot

Misfits Attic is a small studio based in San Mateo, California, known for Duskers, a strategy game about piloting drones through derelict spaceships that picked up over twenty awards. The studio draws on backgrounds in film and narrative to build what they describe as atmospheric strategy games that use emotional design to create unique player stories. That sensibility shows in Below the Crown's willingness to interrupt its tactical loop with something as disorienting as a psychological questionnaire.

The tone walks a line between playful and unsettling. Chess pieces get flashy explosions and exciting abilities, but the framing around the dungeon, the Emperor's demands, the evaluations, the repeated assurance that everything is fine, carries a current of something off. The game leans into that dissonance rather than resolving it, letting the weirdness accumulate as you progress.

In game screenshot
In game screenshot

The 1.0 release also brings an Infinite Dungeon mode, the ability to save and watch replays, daily challenges, and global leaderboards. Players can post their victories as challenges to the community and watch top runs for strategy insights. Below the Crown calls itself a "massively single-player experience," and the community features are built around that idea: competition and shared knowledge without direct multiplayer. The full version launches on Steam on April 21, with the current beta already available for players who want to start exploring the depths before the Emperor's final dungeon opens its doors.