FATE: Reawakened is getting its first DLC later this year. Titled Prometheus, the expansion adds two new dungeons, new monsters, new pets, and a whole new town to the dungeon crawling collection developed by Tableflip and published by gamigo. The DLC draws from Greek mythology, centering on a city called Prometheus that has fallen into darkness after a titan stole the divine artifact keeping it safe.

In game screenshot
In game screenshot

The setup picks up after the events of the base games. Players thought the fighting was done, but a mysterious young woman named Alethe arrives at the Temple of Fate with bad news. Prometheus, a city once blessed by the Gods, has been abandoned by them. Erebos, the Titan of Darkness, has stolen the Golden Flame, a gift from the Gods that granted the city's people knowledge, protection, and lasting prosperity. Without it, Prometheus faces eternal shadow. The player is called forward to reclaim the flame and pull the city back from the edge.

Alethe is the thread that connects the player to this new conflict, the messenger who turns a distant catastrophe into something personal. The original FATE games kept their storytelling light, letting the dungeon crawling carry the weight, so building a DLC around a named character delivering a specific plea marks a shift in how the series frames its stakes. Erebos isn't just another boss waiting at the bottom of a dungeon. He's a titan who disrupted an entire civilization, and the Golden Flame isn't just loot to recover. It's the thing that made Prometheus function.

In game screenshot
In game screenshot

The core of FATE has always been its procedurally generated dungeons, and the Prometheus DLC builds on that foundation with two new ones. Every run reshuffles layouts, monster encounters, and loot drops, which means the new content slots into the same loop that defined the original games: descend, fight, collect, return. Real time combat gives players the choice between melee weapons, ranged attacks, and magic, with a flexible skill point system that lets builds develop in whatever direction feels right. Pets accompany the player as combat companions that can carry items and transform into powerful creatures. Even fishing remains part of the equation, offering a way to pull rare gear from the water between dungeon runs. The DLC adds new monsters to fight and new pets to bring along, expanding the pool of encounters and companions without changing the fundamental rhythm.

In game screenshot
In game screenshot

That rhythm has always leaned into a particular kind of comfort. FATE isn't a punishing game. It's the dungeon crawler you settle into, where the procedural generation keeps things fresh enough to justify one more floor, one more run. Death offers three distinct resurrection paths rather than a hard reset, each with its own cost. The tone sits somewhere between cozy and dangerous, a game that wants you deep in its dungeons but doesn't want to punish you for getting there.

In game screenshot
In game screenshot

The original FATE earned runner-up for PC Magazine's Role-Playing Game of the Year during what the series' history describes as the golden age of action RPGs, and it spawned three sequels. FATE: Reawakened bundles all four games with overhauled graphics and expanded language support. The Prometheus DLC extends that collection with mythology-driven content that gives returning players a reason to step back through the Dungeon Gate, this time into a city where the gods have turned their backs and only one flame can bring them back.