FixForce puts you in the chassis of a maintenance robot dropped into a vibrant post-apocalyptic world where broken machines need fixing and everything around you is trying to make sure they stay broken. Developed by Surgent Studios, the team behind Tales of Kenzera: Zau, this is a co-op extraction platformer for up to six players built around a simple proposition: arrive on site, find what's busted, scavenge the parts to repair it, and get out before the clock runs down. The twist is that your primary tool for all of this, a built-in drill-wrench, does everything from tightening bolts to constructing improvised towers out of scrap to retrieving your teammate's severed head after a rogue bot punts it across the worksite.

The bots of FixForce are expendable by design. Take a hard fall, wade into water, or catch the wrong end of a hostile machine and your head pops clean off your body, leaving you as a disembodied noggin scooting along the ground while your squad scrambles to recover you. Snap that head onto a fresh body and you're back in action, good as new. It's a recovery system that turns what would be a death screen into a moment of slapstick teamwork, your facial readout still mouthing along via proximity chat as you call for help from whatever ditch you've rolled into.

In game screenshot
In game screenshot

The world these bots inhabit is a post-apocalyptic worksite, industrial and hazard-strewn, where each job drops your team near machines in desperate need of repair. The maps carry tons of possible variations so no deployment plays out identically, and the terrain itself becomes the puzzle. How high or far you can go depends entirely on how much scrap you can find and how creatively you stack it. Towers and bridges built from salvaged parts serve as your ladders and walkways, fragile infrastructure that gets you where you need to be but can just as easily be torn apart by the things lurking around the site.

Those things are rogue bots, violent machines that patrol the worksites and exist to undo everything you've built. They'll wreck your structures, knock your friends into emergency recovery mode, and generally turn a straightforward repair job into controlled chaos. The tension sits right there, in the gap between methodical construction and the constant threat of destruction. You're building upward, outward, trying to reach a broken machine or retrieve a scattered part, while hostile robots circle below looking to collapse the whole thing. Protecting your towers matters as much as building them because losing a bridge mid-climb means losing progress, losing parts, and possibly losing a head or two.

In game screenshot
In game screenshot

The extraction loop gives each round its shape. You arrive on site in a utility van, fan out to locate the broken machines, scour the environment for the right replacement parts, fix what needs fixing, and clock out before time expires. Your drill-wrench handles the repairs and the construction, but your robot also runs on a battery that can be used to power things beyond just yourself, a resource you need to manage carefully across the job. Successful fixes pay out, lining your bank account and letting you pick up new tools to improve efficiency on tougher assignments, though the upgrades come with what the game calls "unorthodox updates to your uniform." Side jobs scattered around each site offer extra cash for anyone willing to take the risk.

In game screenshot
In game screenshot

There's a rhythm to it that swings between careful planning and pure scramble. The early moments of a round feel almost methodical as you survey the site, identify what's broken, and start gathering scrap. Then a rogue bot wanders into your half-finished bridge, a teammate's head goes bouncing down a slope, someone's battery runs dry at the worst possible moment, and the whole operation slides into the kind of cooperative panic where everyone is shouting directions through proximity chat while accomplishing very little. The game seats up to six players in online co-op, and that player count clearly exists to ensure maximum entropy. You can also play solo, though the head recovery system alone suggests that's a lonelier proposition.

Every round ends at the van. Clock out on time with the machines repaired and you've earned your keep. The fact that you might arrive back missing your original body, running on fumes, with a tower of scrap still smoldering behind you is just part of the job.