Hunter: The Reckoning, one of the tabletop world's most recognizable supernatural properties, is returning to video games for the first time in two decades. Hunter: The Reckoning - Deathwish is a first-person action RPG from Teyon, the Polish studio behind RoboCop: Rogue City, and publisher Nacon. It launches in summer 2027 on PlayStation 5, Xbox Series X|S, and PC via Steam.
The game drops players into a dark version of New York where vampires, werewolves, and other supernatural creatures operate in the shadows, hidden from ordinary citizens. You play as a Hunter, a human who has discovered that monsters secretly rule the world and has chosen to fight back. Character creation follows the tabletop RPG's framework, letting you shape your Hunter's appearance, merits, and flaws before the hunt begins. From there, the city opens up for exploration at your own pace, with clues and side quests scattered across it that can give you an edge against enemies that vastly outclass you in raw power. Preparation matters. Each creature's lair demands a different approach, whether that means going in with brute force, relying on stealth, or using cunning. Ranged and melee weapons are both available, and the game frames its combat around the fundamental imbalance between you and your prey. Against a millennia-old vampire or a werewolf that can claw through iron, you are, as the game puts it, nothing more than a bag of flesh and bone. Knowledge becomes a weapon in itself, every clue uncovered about a target providing an additional advantage. Players can spy, infiltrate, hack, threaten, and steal to get the job done, though every action carries consequences.

Those consequences ripple outward through the campaign. Decisions made in dialogue and during missions lead to multiple outcomes and influence the story's conclusion. Some choices damage your reputation with allies, while others put you under scrutiny from law enforcement, layering new obstacles onto an already dangerous path. The game builds its stakes around the tension between necessity and fallout, giving weight to how you choose to operate rather than just whether you succeed.
The premise is personal. Years after a traumatic childhood event, your character has moved to New York to start over. That plan collapses when a childhood friend resurfaces, forcing you to confront the reality that the shadows from your past hide very real monsters. You become a Hunter, the last line of defence between innocent lives and a threat far more powerful than you. Over the course of the campaign, you join a cell of hunters and team up with five companions, each with their own story and personality. They provide support during hunts, and you can build relationships with them, including romances. Your safe house, an old bar in the heart of the city, evolves as the story unfolds, growing from a personal refuge into a headquarters for other hunters ready to fight alongside you.

New York here is the World of Darkness, White Wolf Publishing's long-running supernatural universe that has housed Vampire: The Masquerade, Werewolf: The Apocalypse, and Hunter: The Reckoning since 1991. The setting trades on the idea that monstrous things operate just beneath the surface of everyday life, and the game leans into that atmosphere. Citizens go about their business unaware of what lurks among them, and you move through that gap between the ordinary and the horrific.
Teyon, founded in Kraków in 2006, has built its reputation on narrative-driven action games rooted in licensed properties. RoboCop: Rogue City demonstrated the studio's ability to translate an established IP into a focused single-player experience, and Jess Lanzillo, Creative Director at White Wolf, has pointed to Teyon's understanding of what makes Hunter: The Reckoning compelling as a setting. This is the studio's most ambitious project to date.

The game positions you as fundamentally outmatched, then asks you to close that gap through preparation, information gathering, and the choices you make along the way. Your safe house fills with allies, your knowledge of each target grows with every lead you chase down, and the story bends around the decisions you commit to. It's a monster-hunting RPG where the monsters are stronger than you, and your survival depends on everything you do before the fight starts.


