Indiana Jones and the Great Circle is a first person single player adventure from MachineGames, the studio behind the recent Wolfenstein series, set between the events of Raiders of the Lost Ark and The Last Crusade. The year is 1937 and sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle. When a break in ends in a confrontation with a mysterious colossal man, Indiana Jones must set out to discover the world shattering secret behind the theft of a seemingly unimportant artifact. What follows is a race against enemy forces across some of the most storied locations on Earth.
The game sends players from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai and beyond. These environments are built around a dynamic mix of linear narrative driven gameplay and open area maps designed to reward exploration. Ancient riddles sit alongside deadly traps and fiendish puzzles, and the world is dense with secrets waiting to be unearthed. Along the way Indy forges new alliances and faces familiar enemies, engaging with characters as he pieces together one of the greatest mysteries of all time.
Indiana Jones is defined by his keen intellect, cunning resourcefulness and trademark humor, and the gameplay leans into all of it. His iconic whip sits at the heart of his gear, functioning as both weapon and traversal tool. Players can use it to distract, disarm and attack enemies or swing over unsuspecting patrols and scale walls. Combat blends stealth infiltration, melee fighting and gunplay, giving players multiple approaches to any encounter. The emphasis on guile and wits extends beyond combat into how players navigate the environment itself, where observation and problem solving open paths forward.
Executive produced by Hall of Fame game designer Todd Howard, Indiana Jones and the Great Circle is built as a cinematic action adventure that puts players directly behind the fedora. The first person perspective grounds every whip crack, every crumbling temple and every narrow escape in a sense of physical immediacy. This is a game about the spirit of discovery, where anything could potentially hide the next piece of the mystery.


