INDIKA is a third person adventure game set in a strange vision of Russia where religious devotion collides with something far darker. You play as Indika, a young nun whose humble appearance conceals an unlikely acquaintance, she speaks with the devil himself.
On the surface, Indika appears to be adjusting to the difficult and monotonous rhythms of monastery life. But her unusual connection with the Evil One leads her beyond the safe walls of the convent and into a world that can only be described as a wild combination of comedy and tragedy, something straight out of Dostoevsky or Bulgakov. The landscapes she travels through feel like Russia seen in a distorted mirror, surreal and unsettling, a place where harsh reality and religious visions blur together.
The journey unfolds through exploration and puzzle elements that probe the hidden depths of Indika's soul. Her troubled past surfaces in the form of 2D pixel art mini-games, fragments of memory rendered in a different visual language entirely. Throughout her odyssey, questions of religion and authority press in from all sides, and you guide her toward answers one by one. The devil travels alongside her as an unlikely companion, horn-headed and ever present, his voice threading through a story that balances dark humour against something more searching.
INDIKA comes from Odd Meter, a small independent studio formerly based in Moscow and now operating out of Kazakhstan. The team puts aesthetics at the forefront and shows no hesitation in treading the fine line of ethical norms. Their game stands as an open challenge to the industry's established approach, a story-driven experience that refuses to play by familiar rules.


