Jackal is a top down action game set in 1970s Las Vegas where you play as a drugged up hitman tearing through the city's criminal underworld. There is no stealth and no hiding. You are a superhuman wrecking ball obliterating entire crime families, looting their vaults and ripping apart the empire the mob built. The premise drops you into a psychedelic noir story where your hitman and his supernatural associate navigate a mob filled Vegas, each housecleaning job bleeding into the next as reality itself becomes another bad trip.
Everything in this world is a weapon. From sofas to shotguns, the game turns every object into an instrument of violence. Finishers play out like choreographed spectacle, each room becoming a stage for improvised carnage. Speed matters more than firepower here. Reloading slows you down, so the design pushes you toward constant momentum, faster than thought and stronger than any wiseguy with a gun. The tone sits somewhere between gangster classics and an acid trip, set against smoke choked rooms and acid laced jazz in a Las Vegas where immorality was still in style.
No two raids play the same way. Rooms are randomly generated, drug superpowers can be unlocked, and stackable gameplay mutators reshape each run alongside a variety of enemy types and iconic 70s weapons. The game draws from a lineage that includes Hotline Miami and OTXO, and that influence shows in the loop of entering rooms and turning them into spectacles of creative violence across iconic Las Vegas locations.
Jackal is created by Michał Marcinkowski, known for Soldat, Maniac and Butcher, and features the voice of Matthew Curtis from I Am Your Beast. This is a game that wants you unstoppable, unkillable and undisputed.


