Konfronto is a roguelike autobattler set across an intergalactic frontier where every starship you face was built by another player. Combat is asynchronous: your opponents don't need to be online when you meet their creations in head-to-head battles, meaning the galaxy is populated entirely by ships other players have assembled and left behind.
Building your starship revolves around purchasing cargo from an intergalactic trader and arranging each piece inside your ship's hold. Placement matters — different technologies interlock depending on where you position them, turning spatial arrangement into the core strategic layer. To expand your available playing area you can send Pilots out to clear space in the cargo hold, opening room for more cargo and more complex configurations. Those same Pilots can instead be placed in command of spaceships to increase your overall power, but they can't do both at the same time. Every decision about how to use your crew feeds directly into what kind of ship you bring into battle.
Konfronto frames its roguelike autobattler structure around the tension between expansion and firepower, daring players to find the arrangement that will crush whatever the galaxy throws at them.


