Wired Productions has announced that Log Away, the cabin-building sandbox from Croatian studio The-Mark Entertainment, has joined its publishing lineup. The game is available now on PC via Steam, where it launched in December 2025 and has been quietly gathering a following among players drawn to its unhurried pace and creative freedom. A paid Easter-themed DLC arrives on March 30, alongside a major update bringing full controller support and a range of bug fixes.

Log Away strips the building game down to its most essential pleasure: placing things where they feel right. There are no timers, no resource constraints, no objectives pushing you toward efficiency. Players pick a retreat, choose up to three interests from a set of ten, and start decorating. Those interest choices gently shape what furniture, decorations, and discoveries appear, nudging the experience toward something personal without ever locking anything off. You place lamps, arrange chairs, set out plants, rotate and refine until the space feels warm. As the cabin fills with considered touches, a Cozy Heart meter reflects how the retreat is coming together, and when it reaches full, travel bags arrive carrying new Keepsakes to unpack and arrange. It functions as a gentle rhythm rather than a goal, a pulse that rewards attention to detail without punishing anyone who wants to just sit with what they've built.

In game screenshot
In game screenshot

The retreats themselves span seaside coves, inland meadows, and mountain hideaways, each shifting through fall, winter, and summer with their own quality of light and weather. Players can control the time of day and weather directly through a set of tools the game calls Cozy Tools, which also include a photo mode and the ability to switch between visual styles. The environments are designed to be inhabited rather than explored, quiet places where rain patters against windows and lamps cast warm light into corners. An acoustic soundtrack of over 20 tracks, composed by Chris Haugen, sits underneath everything, crafted to match the pace of the game itself. Natural soundscapes layer in alongside the music, filling the space between notes with wind and birdsong. The Keepsakes players collect carry softly narrated backstories, settling into an album-like collection that can be revisited at any time: a small archive of gentle memories tied to the retreats you've shaped.

Wired Productions Picks Up Log Away, the Pressure Free Cabin Builder With an Easter DLC Coming March 30 trailer thumbnail

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Official game trailer

The-Mark Entertainment is best known for Saint Kotar, a psychological horror detective game that landed across PC, Mac, Linux, PlayStation, Xbox, and Nintendo Switch. Log Away represents a sharp turn in tone from that studio, though Marko Tominić, the company's CEO and Creative Director, describes it as something deeply personal, a game born from the need to slow down and find time for yourself. Wired Productions adds Log Away to a roster that includes Hotel Architect and Bulwark: Falconeer Chronicles, both games built around giving players space to design and experiment on their own terms.

The premise is deliberately small. There is no story arc pulling you through, no conflict waiting at the end of a questline. Instead, the game offers a series of retreats surrounded by nature, each one a blank canvas waiting for whatever version of comfort the player wants to build. The interests you select early on colour what surfaces later, meaning two players working on the same retreat might uncover different Keepsakes and different narrated memories. It's a game that treats discovery as something quiet and personal rather than dramatic.

In game screenshot
In game screenshot

Log Away doesn't try to be more than what it is: a place to build a cabin, listen to the rain, and arrange a lamp until the light falls just right. That restraint is the point.