LumenTale: Memories of Trey, the monster collector RPG from Beehive Studios and publisher Team17, launches on Steam and Nintendo Switch on May 26th 2026. Set in the Italian-inspired region of Talea, the game puts players in control of Trey, a young hero who wakes with no memory of his past and sets out to piece together what happened to him. Over 140 creatures called Animon are scattered across the world waiting to be caught, trained and assembled into a fighting team, and the developers at Beehive Studios, the team behind Xenoverse: Per Aspera Ad Astra, are building the whole thing around a story that promises player choice will shape how it ends.

Creature collection sits at the centre of everything. Each Animon carries elemental affinities alongside emotional attributes, both of which factor into battle. The emotional layer suggests team composition goes beyond simple type matchups. Players pick a starter, then fill out their roster by exploring Talea's different regions, each home to its own pool of creatures. Rare Lost variants exist for those who want to chase harder finds. There's also an in-game card system tied to the Animon you discover, and these cards can be traded locally or online through the Animon Trade Station. Building the strongest possible team means engaging with collection, training and trading rather than just grinding battles.

Training happens in a dedicated space called the Anispace, which doubles as a customisation project. Players can craft or buy furniture from local vendors and arrange it into a home for their creatures, giving the game a quieter domestic layer between stretches of adventure. Fountains scattered across the world serve as rest points where Trey can cook meals from recipes found or purchased during exploration, and crafting resources supports the journey in broader ways. The loop cycles between pushing deeper into Talea, catching new Animon, retreating to cook and craft, then heading back out with a stronger team. PvE drives the main story forward, while PvP battles let players test their rosters against friends.
Trey himself is the narrative anchor. He wakes up with nothing, no past, no context, just a mysterious pull drawing him forward across Talea. The story is framed around consequences, with the developers describing it as emotionally driven and positioning player decisions as the force that determines how things resolve. "How the story ends is up to you" is the promise, suggesting branching outcomes tied to choices made along the way. The world around Trey is populated with unique characters and layered with quests and secrets, giving the journey texture beyond creature battles.

Talea itself draws from Italian culture, and its regions are described as diverse and rich, each with its own identity. The game leans into exploration as a core pillar alongside collection and combat, rewarding players who wander off the main path with new Animon encounters.
There's a warmth running through the whole package. The storytelling aims for something heartfelt rather than epic, and the cooking, the Anispace decorating, the card collecting all point toward a game that wants players to settle into its world rather than rush through it. The monster collector genre lives and dies on whether catching one more creature still feels rewarding fifty hours in, and LumenTale is betting that emotional stakes and player agency can carry that feeling further than combat alone.


