Outbound, a cozy open-world exploration game about building a life on wheels, launches April 23, 2026. Developed by Square Glade Games and published by Silver Lining Interactive, the game arrives on Nintendo Switch, Nintendo Switch 2, PS5, Xbox, and PC. A demo has already shadow-dropped on both Switch consoles following the Nintendo Indie World showcase, and the game currently sits among Steam's top 50 most-wishlisted titles with over 1.2 million wishlists.

The setup is simple and inviting. You start with an empty camper van in a utopian near future and turn it into a rolling home, alone or with up to four players in online co-op. Everything grows from that single vehicle. Outbound is built around a modular construction system that lets you build in and on top of your camper, adding workstations, power supplies, furniture, and decorations piece by piece. The crafting feeds directly into how you live on the road: you collect materials, build tools, grow gardens full of plants and mushrooms, cook meals to stay healthy, and advance through tiers of technology that let you do all of it more efficiently. Energy comes from the sun, wind, or water, powering your electric home as you drive through the world. There's a gentle sustainability loop running through everything, where sourcing energy and automating production gradually transforms your bare van into something genuinely yours.

Square Glade Games is an independent studio based in the Netherlands, founded by developers Tobi and Marc. Their debut title, Above Snakes, sold over 60,000 copies in its first six months, and Outbound grew from a successful Kickstarter campaign into one of the most-wishlisted indie games on Steam. The game combines building, exploration, and survival without the usual survival game pressure. Outbound describes itself as survival-lite rather than survival proper, with the emphasis falling on crafting and customizing at your own pace rather than fighting to stay alive.

That pace defines the whole experience. Outbound is set across diverse biomes filled with iconic landmarks to discover, and the game seems designed to reward players who take their time rather than rush toward objectives. You paint your van, arrange your furniture, tend your garden, adopt a companion at the Paws & Whiskers Lodge who you can feed, pet, and train to help you out. The world is colorful and stylised, built to feel like a place worth lingering in rather than racing through. Co-op lets friends share the road trip, building a home on wheels together across the same open world.

The demo offers a sizable portion of the first map, giving players a genuine taste of the building, crafting, and exploration that make up daily life in Outbound. For a game about slowing down and making something personal out of an empty van, that first stretch of road is where it all begins.