Prohibeast launches on PC in Spring 2026, bringing a real-time tactical infiltration game set in an alternate 1930s Chicago where prohibition has nothing to do with booze. In this version of history, meat is the contraband. Anthropomorphic animals populate the city, and the black market in flesh has made Al Capone the most powerful figure in a criminal empire built on smuggling and corruption. Players lead Eliot Ness and his Untouchables, a squad of specialists tasked with dismantling that empire through covert operations planned and executed in real time.
Ness himself is described as a bold and adaptable leader, capable of handling whatever a mission throws at him. His right hand, Malone B. Clonan, favours a more direct and forceful approach. Frank E. Eager rounds out the core team as a methodical sniper who eliminates targets with precision. Additional specialists join over the course of the game, each bringing their own strengths and weaknesses. The interplay between these characters is where the tactical layer lives: choosing who to bring and how to deploy them shapes every operation, and learning what each member does well is as important as reading the map.

Missions offer multiple approaches. Players can opt for silent infiltration, discreet neutralization, or diversionary tactics, and the level design is built to support all of them. Hideouts, alternate paths, and environmental distractions give each location several viable solutions. Enemy perception goes beyond the usual sight cones, with guards reacting to sound and smell as well as vision, meaning the stealth game isn't just about staying out of sight. Every decision in real time carries weight, and coordination between squad members directly determines whether a mission succeeds or falls apart. The systems are open-ended enough to encourage experimentation, rewarding players who probe for creative solutions rather than following a single intended path.

The premise takes the familiar Prohibition-era gangster story and twists it into something stranger. Banning meat instead of alcohol, then populating that world with anthropomorphic animals, turns a well-worn historical setting into pointed satire. The power structures remain the same: corruption flows through official channels, criminal alliances are forged in places of political authority, and the people tasked with enforcing the law are outgunned and outnumbered. Swapping the substance and the species sharpens the commentary rather than softening it.

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That satirical edge sits alongside a tone the developers describe as dark. This is a Chicago plagued by corruption, where the criminal underworld operates openly and the forces meant to oppose it are a small team striking from the shadows. The mood leans into the tension of being outnumbered and operating behind enemy lines, where the slightest mistake could be fatal.

The game spans a variety of locations across the city. The Loop serves as the centre of corrupt power. The mayor's residence is where criminal alliances take shape. The foggy docks of Lake Michigan function as a key smuggling hub. Industrial districts and official buildings round out the infiltration playgrounds, each designed with its own dangers and opportunities that demand tailored approaches. Additional criminal strongholds wait beyond these, and the developers have built the level design to be systemic, meaning the environments react to player choices rather than funnelling everyone through the same sequence.
Prohibeast draws from the lineage of real-time tactical games where squad control, environmental awareness, and careful planning define the experience. The exact release date will be announced in April, with the game scheduled for Spring 2026 on PC. The hook is unusually specific: a world of animals smuggling meat under the nose of a corrupt government, where three specialists and their growing team are the only thing standing between Capone's empire and total control of the city.


