Raev: Kingdom on the Distant Shores is a kingdom builder available on PC that trades the single city for an entire continent. Instead of managing one settlement and optimising its layout until there's nothing left to build, the game asks players to found multiple cities across the land of Nytland, connect them through trade routes, and manage the whole network as a functioning empire. Gridless placement means buildings go where you want them, and modular attachments let you customise both the look and function of each structure. Every city can be shaped differently, specialised for a different purpose within the wider kingdom.

In game screenshot
In game screenshot

The core tension sits between expansion and protection. Each new settlement extends your reach but also your vulnerability. Roaming bandits, dangerous creatures, and ambushes threaten trade routes and frontier towns, so growth without defence is just building targets. Players train elite units, fortify settlements, and arm caravans to keep the network intact. Difficulty settings let you dial the balance between peaceful building and genuine survival pressure, meaning the game can flex toward either end depending on what you're after. Beyond defence, expeditions push into uncharted territory to uncover ancient ruins, hidden resources, and rare materials that feed back into your kingdom's advancement. A tech tree unlocks advanced recipes through research and exploration, and leveraging those rare finds lets you construct key structures that shift the balance of power. Citizens themselves level up through a career system, progressing from simple militia into elite professions that demand better housing and city services. Appointing governors, specialising regions, and managing kingdom-wide logistics all layer on top of the city-by-city building.

In game screenshot
In game screenshot

Nytland stretches from the Black Forest to the frozen Tundra, and each region carries its own climate, resources, and challenges. Weather affects food growth and heating needs, forcing you to adapt your building strategy to the biome rather than stamping the same blueprint across the map. A city that thrives in temperate farmland won't survive the tundra without different structures and different citizens assigned to it. Heroic adventurers can be recruited and sent to explore ancient tombs, derelict castles, and haunted forests, where dungeon threats guard treasure and powerful bosses whose defeat brings peace to nearby cities.

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Official game trailer

The citizens, called Raevins, are fox characters with unique traits, skills, and life paths. Assigning the right Raevins to the right cities matters: merchants belong in trade hubs, herbalists and healers need the proper biome to gather materials, and soldiers guard the most exposed positions. Nurturing their individual interests and watching them grow from peasants into realm-defending heroes gives the population management a personal texture that pure logistics wouldn't. The premise is straightforward. Every kingdom started with a single bonfire, and the game traces the arc from that first flame to a continent-spanning civilisation whose story is shaped by your decisions.

In game screenshot
In game screenshot

Raev is the debut project from Ravine Games, a new studio focused on narrative games that aim to give players a sense of personal ownership over their experience. A closed beta playtest runs on Steam from March 26th through March 30th, with the studio actively seeking player feedback to shape the game's direction. What's there already suggests a city builder that found its hook in multiplication: not just building one perfect city but juggling many imperfect ones, each dependent on the others to keep the whole kingdom standing.