Rogue Point is a co-op tactical shooter from the creators of Black Mesa, set against a corporate war sparked by the death of the richest CEO on Earth. With his empire up for grabs, rival tycoons carve up what remains using MERX, an app that lets them order private mercenary armies as easily as takeout. These perfect soldiers flood the battlefield on corporate command, and only Rogue Point, an elite vigilante squad, dares to push back.

The campaign blends explosive firefights with strategic planning across four sprawling locations: an airport, a mall, an office and an oilrig. Each map is reshaped by what the developers call a Parametric Design System, restructuring layouts to offer new strategies and challenges with every play. Players gather intel, complete objectives and battle through dynamic missions that shift enough to keep repeat runs from feeling routine. The game pitches itself as easy to learn and hard to master, opening the door to both fast paced action and slow methodical play depending on how a team wants to approach each situation.

The MERX forces aren't a single wall of identical enemies. Soldiers work their environment and coordinate with squad units to challenge players head on. Berserkers close the distance fueled by substances and armed with machetes, acting as agents of chaos that shred through careful plans. Snipers fortify themselves at range and deny entry into key areas, their only tell being a laser beam and the sudden loss of a teammate. Heavies are slow brutes that eat bullets and refuse to take cover, forcing players to find their one weakness or simply run. Then there are the 5 Star Mercenaries, top rated contractors in the MERX app whose intel remains sketchy but whose endgame encounters demand a team's full strength.

Players start with nothing more than a pistol and an armored vest, earning money through successful missions to build out their loadout. Weapons can be upgraded with attachments and gear, and a Dead Drop system lets players gamble their cash for a chance at rare items. The progression is built around reinforcing teamplay, pulling squads into combat where they plan, adapt and overcome together. Every member of Rogue Point earns their arsenal on the frontlines rather than receiving it.