Sintopia launches on PC via Steam on April 16th, a god-sim management game from Piraknights Games and publisher Team17 that puts you in charge of Hell's bureaucracy. You play as a freshly promoted middle manager of Hell Incorporated, tasked with "re-educating" sinners, turning eternal damnation into an optimized business machine, and deciding whether the living world above deserves your mercy or your wrath.

In game screenshot
In game screenshot

The game splits across two layers. Below, you build sin processing facilities, lay roads, construct factories, and assign punishments that fit each sin. Souls arrive from the Overworld carrying sins accumulated across multiple lifetimes, and you need specialized purification centres to handle them. Let corruption spiral and you'll end up with monstrous demons on your hands, or worse, a devastating hit to your efficiency. The production line demands attention too: you hire eclectic "imployees" to keep the paperwork flowing, give raises and praise to those who please you, and make sure everyone gets paid on time. Above, the self-sufficient Humus, a chickpea nation living in the Overworld, go about their lives farming, building, and exploring the land for treasures. You can cast spells to influence them, wielding ten abilities ranging from Healing Rain and Force Push to the bluntly named Extinction Event. Whether you help the Humus or punish them for your own amusement shapes what kind of deity you become: merciful, efficient, or deliciously petty.

In game screenshot
In game screenshot

The choice between benevolence and cruelty runs through everything. The game frames hell not as a place of mindless torment but as a corporate machine with quotas to hit and resources to manage, then asks how far you're willing to go to keep the numbers looking good. Resurrection feeds the cycle: sustain the Overworld and souls keep flowing downward, giving you more raw material to process. Neglect it and the whole system starves. Comedy sits in the gap between the mundane language of middle management and the apocalyptic scale of what you're actually managing. Office politics, performance reviews, and production targets, except the product is eternal punishment and your employees are infernal beings.

In game screenshot
In game screenshot

The seven deadly sins each appear as uniquely designed threats wielding their own special powers, trying to take over your settlement. They function as antagonists pushing back against your carefully built infrastructure, forcing you to adapt your layouts and defenses rather than simply optimizing in peace. The asymmetrical loop between managing hell below and influencing the Overworld above means you're constantly shifting focus, balancing the needs of your underworld empire against the consequences of your actions on the surface.

In game screenshot
In game screenshot

A fully voiced campaign mode, available in English and French, carries the story forward with what the developers describe as biblical-level corporate intrigues. Four difficulty settings range from Easy to Masochist, while a Challenge Mode tests your organizational mettle and a sandbox mode lets players adjust settings freely, whether that means cranking up the challenge or settling into something cozy. Sintopia treats hell less as a fire-and-brimstone nightmare and more as the worst open-plan office imaginable, one where the stakes happen to be souls and the HR department has horns.