InnerspaceVR's Spymaster launches into Early Access on Meta Quest and SteamVR on 7th May 2026, bringing a single-player VR espionage game built around one central trick: you don't play as one spy, you play as three, rewinding time to coordinate their actions across the same mission.

The setup leans hard into spy movie territory, drawing from Mission: Impossible and Ocean's Eleven with its tongue firmly in cheek. A global technology corporation called Protocore has turned the world into a surveillance state under its CEO, PROTUS. Governments have disbanded their own intelligence agencies, outsourcing everything to Protocore's ever-watchful system. The last holdout is NODE, a freelance spy agency operating out of a secret command centre hidden inside a trawler boat. You play as NODE's three operatives, TIC, Mulligan and OSCR, each carrying their own skills, gadgets and irreverent dialogue. The tone sits somewhere between high-stakes thriller and buddy comedy.

In game screenshot
In game screenshot

Missions take you across the globe, briefed through a classified device called the C.A.S.S.E.T.T.E. that lays out each location and its objectives before you choose which operative to deploy first. The game gives you genuine freedom in how you approach each assignment. Subtle infiltration and rooftop gunfights both sit on the table, and the choice shapes how the mission unfolds.

The real hook is the Temporal Replay System. A flick of your watch rewinds time, letting you replay all or part of your actions. Since missions can't be completed solo, you run through as one operative, rewind, then play as another while your previous self carries out the actions you already recorded. Hand items between operatives, time a shot to cover a teammate's approach, smooth out a parkour run that went sideways. It turns each mission into a layered puzzle where you're both the planner and every member of the execution team. Game Director Jeremy Moirano describes the origin as "a native VR experiment: recording organic avatar actions," a technique the studio was using for animation placeholders before it grew into the game's core mechanic. The team focused on making every action feel tactile, naturally pushing the design toward the spy thriller framework.

In game screenshot
In game screenshot

InnerspaceVR previously developed A Fisherman's Tale and Maskmaker, both VR titles that played with perspective and physical interaction. Spymaster carries that same interest in what VR does differently but channels it into something more action-oriented. The surveillance state premise gives the missions their stakes, though the deeper tension runs through the idea of privacy and trust as luxuries most can't afford. NODE isn't fighting an army. It's fighting a system that everyone else already agreed to.

In game screenshot
In game screenshot

Missions range from defusing bombs to poisoning targets to leaping from rooftops into helicopters, with parkour threading through the action as you run, climb, slide and zipline between objectives. Each mission scales in challenge and can be completed at the main objective or extended by finishing all secondary goals. Side challenges offer additional training outside the campaign. The C.A.S.S.E.T.T.E. sits at the centre of it all: the planning tool that frames each operation before you step into it and the rewind device that lets you unpick your mistakes once you're inside.