Starship Troopers: Extermination has dropped its first major update of 2026, with Update 1.10 now available on PlayStation 5, Windows (Steam), and Xbox Series X|S. Developed by Offworld Industries in partnership with publisher Knights Peak, the patch introduces a new mechanized vehicle called the M-11E Babar, a fresh area on the planet Valaka, and a revolver sidearm called the TW-7 Liberator. Further major updates are planned quarterly throughout the year.

The game builds its 16-player co-op around a loop of reclamation and defense. Squads drop onto hostile planets overrun by Arachnids, retake strategic bases, construct refineries, and complete objectives while waves of bugs bear down on their positions. Building is central to the fight: players erect walls, towers, and ammo stations in real time using a ping system to coordinate placement, turning open ground into fortified positions before the swarm arrives. Six distinct classes shape how each trooper contributes. Rangers use jetpacks for hit-and-run strikes, Snipers perch on high ground to pick off priority targets like Plasma Grenadiers, and Demolishers handle the explosive work. Each class carries its own progression tree with unique weapons and perks, and the new Liberator sidearm sits at the top end of that climb, locked behind Re-enlistment 3 as a reward for the most committed players. What the game calls its Carnage System adds a physical layer to the chaos, with bug corpses piling up during firefights and becoming persistent terrain that reshapes the battlefield as the fight drags on.

In game screenshot
In game screenshot

The source material here is the 1997 Paul Verhoeven film, and the game leans into its satirical militarism with both hands. "Service guarantees citizenship" isn't just a tagline; it's the lens through which every system is framed. Players aren't soldiers, they're Troopers. They don't join a team, they enlist. The two new cosmetic packs released alongside Update 1.10 reinforce this: one themed around the Buenos Aires Tigers, Johnny Rico's school Jump Ball team from the film, complete with the call "Flip Six-Three Hole on One." The other is styled after the propaganda imagery of the Federation's generals. Even the cosmetics speak in recruitment posters.

The planets themselves push back. Valaka's blinding sandstorms and Agni Prime's volcanic terrain create environmental hazards that sit alongside the Arachnid threat, and a dynamic weather and time-of-day system means conditions shift mid-mission. Update 1.10 expands Valaka with a new zone called Hope's Retreat, a former colonist settlement abandoned when the bugs drove everyone off-world. Now flagged for reclamation, its construction sites and storage yards serve as the backdrop for a new ARC build zone, new AAS missions, and a new Horde base. The name alone tells you what the Federation thinks of its chances there.

In game screenshot
In game screenshot

The Marauder Program headlines the update with the M-11E Babar, a bipedal vehicle armed with a rotary cannon, an auto howitzer, and shoulder-mounted smoothbore cannons. It's been customized specifically for the Deep Space Vanguard, the elite special forces group within the Mobile Infantry that players belong to. The Babar isn't overkill so much as a necessary escalation, another tool for squads trying to hold ground against a swarm that treats fortifications as suggestions.

In game screenshot
In game screenshot

Offworld Industries' track record is modest, with Extermination representing their most visible project to date. The game sits in a specific niche, co-op shooters built around base defense and class synergy, and it commits to that niche with the kind of earnest militaristic bombast the film made famous. Every mission frames itself as a desperate struggle for humanity's future, and whether that lands as thrilling or exhausting depends largely on how many friends you can convince to enlist alongside you.