The Battle of Polytopia is a turn-based civilization strategy game set on the Square, a flat square-shaped landmass drifting through the space of an alternate dimension. This is the home planet of the Polytopians, a relatively simple and curious folk with a pronounced penchant for fighting. Sixteen individual tribes are spread across this bizarre world, each carrying their own characteristics, motivations, strengths, and weaknesses. Players take on the role of a tribal ruler attempting to build a civilization in competition with every other tribe on the map.

The tribes themselves are where Polytopia draws much of its personality. The Xin-Xi are reserved yet adventurous traditionalists, wary of change or outsiders. The Hoodrick love archery, nature, and mushrooms, famed for their baked goods. Then there are the Bardur, whose favorite haunt is the local tavern where they drink Ullefurgh, a concoction of pine needles, hot water, and rabbit fat. The Vengir ride purple rhino-pigs into battle and spend their downtime between bouts of pillaging sharpening swords and vacationing at the misty Kithkga Boneyards. Each tribe brings its own unique culture and attributes to the game, meaning the choice of which civilization to lead shapes the experience from the first turn.

Gameplay follows the 4X framework of explore, expand, exploit, and exterminate. Exploration opens up the auto-generated maps that ensure no two games play out the same way. Expansion pushes tribal borders outward through farming and building. Exploitation comes through technology research that unlocks new capabilities. Extermination arrives when diplomacy fails and warfare becomes the path forward. These pillars work together to create a varied loop where players shift between peaceful development and military aggression depending on the state of the Square.

Diplomacy adds a layer beyond pure conquest. Peace treaties can be forged between tribes and embassies built to maintain relations, while stealth attacks offer a subtler alternative when open warfare isn't the answer. The tension between diplomatic maneuvering and outright extermination gives players multiple routes toward dominance rather than funneling everyone into the same aggressive strategy.

Three game modes shape how victory is pursued. Perfection challenges players to build the best civilization they can within constraints, with online leaderboards tracking the top scores. Domination strips away the scoring and focuses purely on eliminating rival tribes. Creative mode opens things up further. Five map sizes ranging from tiny to massive scale the scope of each session, while six configurable map types including Dryland, Lake, Pangea, Continents, Archipelago, and Water World alter the geography and strategic considerations of every match.

Multiplayer supports up to sixteen players online with matchmaking, and mirror matches allow the same tribe to appear multiple times in a single game. That means a match could feature multiple Vengir riders clashing against each other or a field of Hoodrick archers competing to see whose baked goods fund the superior war machine. Single-player offers the same strategic depth for those who prefer to scheme against AI opponents.

The Battle of Polytopia wraps its 4X ambitions in a world that doesn't take itself too seriously. The Polytopians are strange, their planet is a flat square floating in an alternate dimension, and their tribal cultures range from mushroom-loving bakers to rhino-pig cavalry. Beneath that charm sits a strategy game built on the full weight of exploration, warfare, technology, and diplomacy, where ruling the Square demands more than just the sharpest sword.