RzvGames, the solo studio of developer Razvan Moraru, has announced Thieves and Gold, a single-player incremental heist game coming to Steam. A demo is planned for May 2026, with a full release targeting Q3 2026 at a planned price of around $5 USD.
The setup is lean and immediate. A valley is starving while its lord hoards wealth behind locked doors, and from a cave hideout a small band of thieves plans to redistribute that fortune one smash at a time. Players lead this crew through compact treasure rooms stuffed with furniture, crates, chests and strongboxes, breaking everything open to scoop up gold, keys and relics before time runs out or greed catches up. The poor are counting on what you bring back, and every haul feeds directly into the crew that pulls off the next one.

The lord's wealth isn't just an obstacle, it's the resource that funds your growing operation. Gold taken from overstuffed rooms goes toward recruiting new thieves, upgrading skills and improving the hideout. Idle crew members can be dispatched into town between runs to rob other locations for side rewards. There's a satisfying loop where theft begets capability and capability begets more ambitious theft, all framed around the idea that greed is both the enemy you're fighting and the temptation you're managing in yourself. Push too hard during a run and you lose everything. Pull back at the right moment and the whole crew gets stronger.
Four thief roles shape how each heist plays out. Breakers smash containers faster, Seekers help locate key targets hidden among the clutter, Collectors scoop loot more efficiently, and Support thieves provide a bonus across the entire run. Players can hire up to four at a time and choose who comes on the heist versus who stays behind working jobs in town. The composition of your crew matters not just for raw efficiency but for how you want to approach each room.

Two modes split the experience along different temperaments. Heist Mode is the pressure cooker: a race against greed and time where pushing your luck for bigger rewards risks losing the haul entirely. Casual Mode strips that tension away, letting players focus on smashing, looting and crew building at whatever pace they like. The core actions stay the same in both, breaking every object in sight and hunting for hidden keys that extend the run, but the stakes shift depending on which mode you choose.

Thieves and Gold is built around short, punchy runs feeding into long progression. Each return to the hideout opens new decisions about who to recruit, who to train, who to retire and where to send your crew next. Hidden places and secret rooms wait inside the heist levels themselves, giving players reasons to push deeper even when the safe play would be to grab what they have and leave. The whole game turns on that tension between caution and appetite, between taking enough to help the valley and wanting just a little more.


