TINY METAL 2 launches on Steam in spring 2027, with a limited playtest running from April 2 through April 29 giving players their first hands-on look at the sequel since 2019's Full Metal Rumble. Developer Area 35 is opening registration now for the month-long test, which covers single player and local co-op across the game's grid-based tactical battles.

Co-op has been built into the foundation here rather than bolted on afterward. Up to eight players can share a battlefield in the full release, with the playtest supporting up to four in local play. Allied commanders share income from captured facilities, resupply each other's units, and coordinate attacks using a Focus Fire mechanic that lets multiple friendly units combine into a single simultaneous assault. Campaign maps are designed with allied commanders in mind, sharing resources and working together to close out engagements, while Skirmish mode opens up configurations from 1v1 all the way to eight-player matches. An Elo ranking system handles the competitive side for those who want it.

In game screenshot
In game screenshot

The tactical layer runs on familiar wargame logic: producing units, capturing territory, managing resources. But the scale has expanded considerably. Players choose from over fifteen commanders, each applying passive buffs to specific unit types and carrying a unique Ultra Power for emergencies. The real decision-making sits in mixed-unit loadouts across land, air, and sea, with naval warfare entering the series for the first time. Submarines, battleships, destroyers, aircraft carriers, and transport ships all join the roster, opening up maritime maps alongside the returning ground and air combat. Fog of war is back, and the grid-based structure means every move forward is a commitment.

In game screenshot
In game screenshot

Those battles play out across a world built on the political wreckage of a previous global conflict. The nations of Artemisia, Zipang, and others occupy a setting where old wars cast long shadows, and the maps stretch from contested landmasses to open ocean.

The campaign follows Nathan Gries, an Artemisian Army Major whose naval warship is ambushed and seized by pirates of the Republic of Corsario, a faction that lost their homeland in the Great War and turned to piracy in its aftermath. Believing a powerful Artemisian Navy would conquer the open seas, the Corsario fleet prepares for total war. Nathan, pulled into the conflict alongside the White Fang mercenary group led by Wolfram, finds himself facing a threat tied to the Great War's unfinished business. Entities from that forgotten conflict are surfacing in a place called the Graveyard of Ships, and the campaign builds around an alliance of commanders trying to prevent history from repeating. Area 35 has brought in animation studio Safehouse, known for Gundam: Requiem for Vengeance, to handle cinematics, with Japanese voice talent including Toshiyuki Toyonaga, Daisuke Ono, and Kenichiro Matsuda.

In game screenshot
In game screenshot

That cycle of old wars breeding new ones runs through the whole setup. The Corsario didn't choose piracy out of villainy but out of displacement, and the campaign's central tension sits in whether the nations involved can break free of the patterns that nearly destroyed them before.

In game screenshot
In game screenshot

The playtest is specifically tuned for feedback on balance, pacing, and core systems, so what players encounter in April will shape the final product. Area 35 is also showing the game at PAX East for its first North American hands-on. Over a hundred campaign and skirmish maps are planned for the full release, and the commander roster mixes returning characters from the original Tiny Metal with ten new additions. Each commander plays differently enough that the co-op compositions alone should keep the tactical permutations running for a long time.