Voidwrought, the cosmic horror action-platformer from Swedish developer PowerSnake and publisher Kwalee, launches on PlayStation 5 and Xbox Series X|S on March 19, 2026. Already available on PC, the game will also see a physical release on Nintendo Switch and PlayStation 5 on March 20 through a partnership with Selecta Play, including both a Standard Edition and a Collector's Edition.
You play as the Simulacrum, a being that emerges from a cocoon driven by a single purpose: collect Ichor, the blood of the gods, from the monstrosities who hoard it. The arrival of the Red Star has set something in motion, and the Simulacrum's hunt takes it down through the ruins of the First Civilisation, a world of dead deities and things that survived them. Over 70 enemies and 11 bosses stand between you and whatever Ichor they're sitting on, and the game builds its combat around tight controls and fast traversal. This is a Metroidvania that wants you moving, fighting through hand-drawn biomes that shift from the scorched surface above to stranger places below. The Court, with its corrupted revelry. The icy tunnels of the Old Waters. The biomechanical remains of the Abandoned Expedition. Each area carries its own identity, and the deeper you go the further the world drifts from anything recognizable.

What shapes the Simulacrum into your version of it is the loadout system. Over 50 Relics and Souls can be found scattered across the world, pulled from the corpses of defeated deities, hidden in forgotten corners of the cosmos, or uncovered in the halls of your own shrine. Relics grant active powers, spectral weapons among them, while Souls provide passive buffs. The combination of the two lets you build toward a specific playstyle rather than following a fixed progression path. You're scavenging from the dead and the divine alike, and the game gives you enough options that two players could approach the same boss fight with entirely different toolsets.

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The shrine itself is more than a hub. You start with a tiny cult, followers who still cling to the original faith, and from there you excavate deeper into the rubble of the Gray City. As the shrine expands, new followers arrive, new secrets surface, and new horrors come with them. It's a base that grows alongside your progress through the world, feeding you rewards and abilities while pulling you further into whatever is buried underneath.

Voidwrought leans hard into its atmosphere. The hand-drawn art gives every biome a distinct texture, and the score by composer Jouni Valjakka, known for his work on Vigil: The Longest Night and Anima: Song of the Abyss, pushes the tone toward something foreboding and heavy. This is a world that feels like it was already dying before you arrived, thawing ruins and god-blood and a civilisation reduced to rubble. The cosmic horror framing isn't just set dressing; it's baked into the structure of what you're doing. You're not saving this place. You're picking through what's left of it, growing stronger off the remains of beings that once ruled it, building a shrine in the wreckage.

For players who want more after the credits, three unique New Game+ modifiers let you bargain your life for power, raising the stakes on a second pass through the world. Voidwrought doesn't pad its runtime with filler. It gives you a fast, sharp Metroidvania built around the tension between how powerful you're becoming and how hostile everything around you remains.


