Warhammer 40,000: Darktide is breaking beyond the walls of Tertium. The "Beyond the Hive" update, launching March 17th 2026, introduces Expeditions, a new game mode that drags squads out of the hive city and into the ruined surface of Atoma Prime for the first time. Design Director Victor Magnuson calls it "the biggest injection of new content in the game since launch."

In game screenshot
In game screenshot

Expeditions rewrites how Darktide plays. Instead of fixed mission corridors through Tertium's claustrophobic interiors, squads drop onto the open, desolate plains of Atoma Prime with a single objective: scour the surface for Tech-Remnants and investigate sites of interest scattered across the map. The air itself is poisonous, limiting how long anyone can survive outside, so every run becomes a negotiation between greed and self-preservation. Players choose when to call the Valkyrie for extraction, deciding how deep to push before the environment or the enemy makes that decision for them. No two runs follow the same path, and each completed excursion unlocks further missions, giving the mode a layered structure that rewards repeated attempts. Loadouts need rethinking too. Open terrain means enemies close from every direction rather than funneling through corridors, forcing squads to decide when to fight and when to run. The mode sits midway into character progression, gated behind enough experience that it functions as Darktide's endgame challenge rather than something new players stumble into unprepared.

In game screenshot
In game screenshot

The reason squads are out there at all ties back to the Admonition, the chaos cultist faction already embedded in Darktide's ongoing conflict. They've been spotted scouring the ruins outside the hive, hunting for Tech-Remnants, and the Imperium wants to know why. Their motivations remain unclear, which gives the mode a thread of purpose beyond pure survival. Players aren't just scavenging; they're racing a hostile force to resources whose significance hasn't fully revealed itself. It's a premise that leans into the 40K universe's paranoia, where every enemy action conceals a deeper threat and information is as scarce as ammunition.

Atoma Prime is hostile in ways Tertium never was. Twisters, lightning storms and toxic atmosphere turn the landscape into a constant hazard, with safe zones scattered across the map offering only temporary shelter before squads have to push back into the open. A new enemy, the Ogryn Pack Master, roams the surface with a pack of Pox Hounds and their armoured variants, calling reinforcements continuously until players put him down. He's fast for an Ogryn and loud enough to hear coming, which is the only advantage squads get. The update also stocks a Dead Side Sanctuary with new items and supercharged versions of existing gear, including a Modified Grenade that wipes nearby enemies but draws more to the squad's position. Even the tools designed to help carry a cost.

In game screenshot
In game screenshot

Fatshark, the Stockholm studio behind the Vermintide series, has been building cooperative Warhammer games for over a decade. Darktide's score comes from Jesper Kyd, the composer behind the Hitman and Assassin's Creed soundtracks, whose work here uses drum machines and modular synths rather than traditional orchestral arrangements.

In game screenshot
In game screenshot

Expeditions represents a genuine shift in what Darktide asks of its players. Where the base game channels squads through tight spaces with clear objectives, this mode drops them into open ground with a ticking clock, no set route, and the freedom to decide how much risk is worth the reward. The polluted air doesn't care how good your loadout is. It just keeps counting down.