A city doesn't collapse all at once. It frays, district by district, loyalty by loyalty, until the people holding it together realize they're the ones tearing it apart. Whispers of the Eyeless puts you at the center of that unraveling, not as someone trying to save Aranthor but as someone accelerating its fall. You play as the First Prophet, founder of a cult devoted to Dead Gods, and the question the game keeps asking isn't whether you'll gain power but what kind of ruin you'll leave in your wake.

The choice between Wrath, Desire, and Madness isn't cosmetic. It shapes the divine power you wield and the cost of wielding it. Combat runs on a turn-based auto battler system that rewards foresight over aggression, where every engagement chips away at both your health and your sanity. Using divine power hits harder than any sword but leaves deeper scars, forcing you to weigh whether the advantage is worth the deterioration. Victories grant resources and influence across Aranthor's districts, while failure loosens your grip on territory you've already claimed. Nothing resets cleanly.

In game screenshot
In game screenshot

Between battles, the cult itself becomes your primary instrument. You recruit followers with distinct traits, train them, and assign them to missions that weaken rival factions or spread your influence across the city. Rituals offer divine blessings but risk drawing unwanted attention, and loyalty is never guaranteed. Disciples doubt, question, and betray if you let fervor slip. Managing the tension between inspiring devotion and overreaching is where the strategy lives. Your cult is simultaneously your greatest asset and your most volatile liability, a weapon that can turn in your hand if you push too hard or neglect the cracks forming in the ranks.

Aranthor itself is layered in ways that mirror the power dynamics you're navigating. Old Town operates as a bustling underworld where wealth and danger coexist, and influence there always comes at a price. Beneath the streets, the Dungeons hold cursed relics, forgotten knowledge, and lethal traps for those willing to descend. The High City sits above it all, where elites pull strings and gaining a seat among them demands manipulation and betrayal in equal measure. Below everything, hidden from the city's gaze, your Sanctum serves as the foundation of your rise. You expand it room by room, unlocking relic vaults and training halls, balancing growth against the reality that a grand fortress attracts enemies as readily as it projects strength.

In game screenshot
In game screenshot

The mood stays tense throughout. This is a game about operating from the shadows while the world above you burns slowly, where every decision to expand your power also expands your exposure. Quiet stretches of planning and cult management give way to combat encounters that leave permanent marks, then cycle back to the consequences of what you've done and what you've lost. Faith, deception, and force all remain viable paths, and the game adapts to whichever you lean into, shaping its narrative around your choices rather than funneling you toward a single outcome.

In game screenshot
In game screenshot

For those who want to strip the experience down to its mechanical bones, Fate's Mirror offers a roguelite mode built from the same systems. Procedurally generated scenarios demand fresh strategies on every run, with unlockable shards that modify how you approach combat and survival. Handcrafted encounters sit alongside the procedural generation, keeping the challenge from feeling purely random.

Whispers of the Eyeless is available on PC.