Wild Woods, the co-op action adventure from developer Octofox and publisher Daedalic Entertainment, is adding a third biome called Snowsickle Peaks to its Early Access build on March 9. The update brings freezing mechanics, a new boss fight, five new enemy variants, and fresh survival considerations to a game already built around guiding a band of kittens through increasingly hostile wilderness. Wild Woods is currently available in Early Access on Steam, with console versions planned for PlayStation 5 and Xbox Series X|S.

One to four players control a group of cats defending a wooden wagon as it rolls through a dangerous forest. The rhythm splits between day and night. Daytime is for gathering resources and upgrading the wagon, building it into something that can survive what's coming. When the sun drops, the forest turns hostile. Bandit bunnies and badgers rally and attack, and the cats have to fight them off while keeping a beacon fire burning on the wagon. Let that fire die and the night gets worse. The whole thing runs on cooperation, splitting tasks between whoever's collecting and whoever's holding the line, making quick calls about where each player is needed most.

Wild Woods Sends Its Brave Little Cats Into Freezing Mountain Peaks Where Cold Itself Becomes the Enemy trailer thumbnail

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Official game trailer

Risk threads through every run. The route forward presents choices about how much danger to take on. Harder encounters offer better rewards, and players can stack challenges for bigger payoffs, but pushing too far with an under-prepared wagon or a scattered team means losing everything. A safer path means steadier resource collection but smaller returns. Each journey charts its own course, so the decisions shift every time.

The cats themselves are the heart of it. These are small, brave creatures hauling a creaking wagon through forests that want them dead. There's something inherently absurd and endearing about kittens fending off waves of woodland bandits, and the game leans into that contrast. Unlockable skins let players customize their feline crew, and the Snowsickle Peaks update adds two more. The tone sits in that space where genuine tension coexists with the sight of a tiny cat swinging a weapon at an angry rabbit.

In game screenshot
In game screenshot

Snowsickle Peaks pushes the formula into colder, meaner territory. After the Ever-Emerald Forest and Razorleaf Marshes, the icy mountain ridges introduce freezing temperatures and dangerous cliffs alongside the usual threats. Resources can appear frozen solid, unusable until thawed. The cold itself becomes an enemy, threatening cats who wander too far from warmth. To counter this, players can craft torches at the wagon, which serve double duty as light sources in the dark and tools for melting frozen resources when placed in the snow. It's a new layer of resource management on top of the existing day/night cycle, forcing players to think about warmth as carefully as they think about weapons and upgrades.

The update also scatters five new enemy variants across all three biomes, not just the new one. Alternate versions of porcupines, badgers, boars, and rabbits bring different combat behaviors to encounters players thought they already understood. A new boss encounter caps off Snowsickle Peaks, designed to test even well-coordinated teams. The update also includes a refined soundscape and four new Steam achievements.

Wild Woods supports local co-op, fully online multiplayer, and a mix of both, with Steam's Remote Play Together feature letting distant friends simulate couch play. The tension between day and night, between safe routes and risky ones, between gathering and fighting gives each run a shape that depends entirely on who's playing and what they're willing to lose. Snowsickle Peaks adds frozen resources and crafted torches to that equation, one more thing to manage when the sun goes down and the animals close in.