Wayfinder Studios, a small indie team based in Umeå, Sweden, has unveiled Wyldheart, a co-op action RPG steeped in rustic fantasy and tabletop sensibility. The game is coming to PC via Steam and Epic Games Store, with a Kickstarter campaign running alongside to support development of future campaigns and content.

Wyldheart builds its character progression around a classless system with five skill trees spanning Adventuring, Survival, Dungeoneering, Weaponry and the Oldways of Magic. There are no locked roles here. Players swap freely between melee weapons, ranged attacks, spellcasting and thrown concoctions mid-combat, and the skill trees let you specialise deep into one discipline or spread across several to find combinations that suit how you want to play. Nineteen backgrounds feed into character creation alongside three playable species: the proud Freefolk, the diminutive Mosslings and the towering Grimhorn, each shaping who your adventurer is before a single skill point gets spent. Gear upgrades, cooking and crafting round out the progression loop between quests, giving downtime in handcrafted towns a mechanical purpose beyond atmosphere. Combat itself runs fast and action-oriented, built around that flexibility of switching styles on the fly rather than committing to a single class identity.

In game screenshot
In game screenshot

The studio behind it carries serious pedigree for a small team. Wayfinder Studios was co-founded by Dennis Brännvall, formerly Creative Director on Star Wars Battlefront II, and Fia Tjernberg, formerly Studio Director of Technical Design at EA DICE. Their multiplayer infrastructure comes from veterans Kirsten Schäfer and Manne Ederyd, and the whole project grew from a shared ambition to bring the feel of cosy tabletop gaming nights into a full fantasy RPG with modern multiplayer technology underneath.

The multiplayer backbone is designed around a specific problem: getting your group together. Wyldheart supports up to four players in co-op with drop-in and drop-out, cloud-shared saves, group XP and scaling difficulty. If someone can't make it, the party continues without them and nobody falls behind on progress. Campaigns run roughly ten hours of story each with around fifteen hours of optional content on top, and the game is structured around multiple campaigns rather than a single sprawling narrative. It's a format that mirrors the cadence of actual tabletop sessions, discrete arcs you can finish in a handful of evenings rather than an open-ended commitment that quietly dies on everyone's calendar.

In game screenshot
In game screenshot

The premise leans into that tabletop spirit too. You are not the chosen one. You start as a humble peasant thrown into a dungeon, tasked with finding one of the ancient Relics of Caerwyn to protect your town. Your party is unknown, your stories untold, and the fallen Kingdom of Caerwyn is the backdrop against which you write your own fate through quests, ruins and rumours.

Towns in Wyldheart are handcrafted spaces where villagers keep their own schedules and carry their own lives. Quests surface through eavesdropping and deciphering local gossip rather than glowing markers on a map, and strange ruins scattered across the world pull you outward from those settlements into whatever dangers the kingdom still holds. The mood sits in a space the developers describe as eerily beautiful, a world that's lovingly built but not safe, where the cosiness of gathering around a campfire with friends exists alongside genuine threat.

In game screenshot
In game screenshot

Wyldheart is currently in alpha, with Early Access planned for later this year on PC. The Kickstarter is live now to fund new campaigns and content beyond what the core team can deliver alone. For a game built around the rhythm of game nights, the pitch is unusually specific: ten hours, four friends, no one left behind, and a classless system flexible enough that your party never needs to argue about who plays the healer.